Hey! I wanted to try out making a trimsheet (a texture that can be referenced by multiple objects or good for storing repeating patterns).
I made a high-poly model to bake its information to a low-poly model (a flat plane), with the height, curvature, normals, AO, etc. then used with substance painter. It was a fun mini-project!
The red tiles are based on real-life historical ~14th century château de Germolles’ tile designs.
Blender -> Substance Painter
Sketchfab