Metashape, Blender, and Clip Studio Paint
I went to research the maker’s mark, and based on the manufacturer’s mark collection from Lita Xú Líng Kelley, it matches the Touzan Kutani (九谷陶山) manufacturer marking. I also paged through the Satsuma Marks Collection but there was little information available on Touzan’s history specifically.
I took a photoset via my phone, and used Metashape to create an initial model and projection of textures. I then made my own model in Blender following the dimensions of the Metashape model, and reprojected the outside textures to this new model. I used Easy-Edit texture editing within Blender to project images taken of the inside of the tin to make the inside textures.
Sketchfab view of model.