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Divining Rods - Main Character Texture & Model Work

Hello Again!
This was a collaborative team effort to create the playable character for Divining Rods.

Definitely a fun challenge to bring to life the main character's face and textures from the original concept into the game artstyle!

Original concept development by Bailey Chumas.
Mask model, and overall Texturing by Lou Brown (Me!).
Rigging and Animation by Chloe Ferguson.

Final Renders

Final Renders

Bailey Chumas' Original Concept and Views used as reference for final modeling and texturing.

Bailey Chumas' Original Concept and Views used as reference for final modeling and texturing.

Process Shot for the Modeling of the mask!

Process Shot for the Modeling of the mask!