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Birdsong Delves - Full Environment Game Art Process

Come with me and see the completed project and go back through time time and see the earliest images of development.

"The Hermit" Tarot Inspired Gamespace - Play on itch.io here! https://loomy.itch.io/birdsong-delves
A gloomy, yet reflective cave space with twists and turns. Explore the available routes at your own pace and feel at ease.

A timed personal, solo project of 8 weeks.
I 3D modeled all objects, made UV's, hand-painted textures, created materials, and implemented into Unreal Engine. Throughout the process, I got to learn more about UE4 materials/shaders, lighting, prop integration, Substance Painting, and more through self-taught means.

This project really helped me understand how to create a tight and concise level that still retains new paths to explore with a central point always visible so getting lost is a non-factor. Additionally, I got very familiar with the material editor, allowing me to understand and create new assets such as the glowing sigil decals throughout the level, moving grass and petals, WPO effected models, a proto-water shader that eventually evolved into another project, and more!

Birdsong Delves Gamespace Trailer

Final Playable Game Environment Render #1

Final Playable Game Environment Render #1

Final Playable Game Environment Render #2

Final Playable Game Environment Render #2

Final Playable Game Environment Render #3

Final Playable Game Environment Render #3

Final Playable Game Environment Render #4

Final Playable Game Environment Render #4

Gamespace Initial Concept

Gamespace Initial Concept

Asset Visualization and Color Exploration

Asset Visualization and Color Exploration

Example Interactions

Example Interactions

Grass Color Development

Grass Color Development

Stylized Log Asset - Maya to Substance

Stylized Frog, Planks, and Lantern Assets - Maya to Substance

Stylized Stone Birds Assets - Maya to Substance

3rd 3D Stone Bird: Modeled in Maya - Textured In Substance Painter

3rd 3D Stone Bird: Modeled in Maya - Textured In Substance Painter

Frog Asset: Modeled & UV'd in Maya - Textured In Substance Painter

Frog Asset: Modeled & UV'd in Maya - Textured In Substance Painter

UV'd Texture of Wood Pole

UV'd Texture of Wood Pole

Early Greyboxing Screenshot for central point vista.

Early Greyboxing Screenshot for central point vista.

Vista Population In-Progress Shot

Vista Population In-Progress Shot

Vista Population In-Progress Shot

Vista Population In-Progress Shot

Vista Population In-Progress Shot

Vista Population In-Progress Shot

Early Maya Model Preview of various Stone Bird Statues

Early Maya Model Preview of various Stone Bird Statues

Early Environment Component Modeling in Maya

Early Environment Component Modeling in Maya